NOTE: One of the possible endings for this game has been errata’d, so please download this supplementary file if you’re planning to run it. DO NOT follow this link if you don’t want to see spoilers.
Parlor Larps: 1 living room, 1 evening, 1 Director, 4-8 players
Themes: Morality, Atmosphere
Dark (1-5): 5
NPC Difficulty (1-5): 0
Director Difficulty (1-5): 3
In a moment of disorientation they are transported to a room with no doors, no windows, and mirrors everywhere. The room is stocked with food, water, and other necessities–all indications suggest that they will be there for a long time.
They are complete strangers, ordinary people with little common ground and less understanding of what has happened to them. With the passage of time, tension, and dire imperatives, they will have to sift values and make answers to both each other and the shadows behind the glass.