Parlor Larps: 1 living room, 1 evening, 1 Director, 4-8 players
Themes: Atmosphere, Discovery, Strategy, Morality
Dark (1-5): 4
NPC Difficulty (1-5): 4
Director Difficulty (1-5): 3
The beginning of winter in Washington D.C. is marked by a huge snowstorm that blankets the city, stopping traffic, blurring vision, and turning gray to white. Amid it all, a group of hostages from seemingly unrelated backgrounds are kidnapped out of their daily lives. Their captors affix them with electronic collars and lock them in a room under guard.
During the next few hours, a series of tense and obscure negotiations will take place over the telephone. As urgency rises and fates are decided, the issue of just how much to cooperate gets called sharply into question.