Parlor Larps: 1 living room, 1 evening, 1 Director, 4-8 players
Themes: Relationships, Morality
Dark (1-5): 4
NPC Difficulty (1-5): 3
Director Difficulty (1-5): 2
A few days ago, a young hero and the armies of good defeated the great evil sorcerer, Argentin, and saved the world. They fought his forces, stormed his tower, and ultimately killed him high on the battlements.
Set in the aftermath of a classic fantasy epic, this story is not about the heroes, or the kings, but about the evil sorcerer’s servants. Lost in the confusion of the battle, taken prisoner afterwards, then held automatically culpable for their master’s crimes, this small group served the daily needs of a man who had tried to conquer the world and lost everything when he was defeated. Sitting in a dungeon in what may be the last hours of their lives, they must sort through the meanings of loyalty, identity, and responsibility, to learn to understand a world without Argentin.